Mobile Phones - Not Just a Phone

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By Sigita Kim


Six in ten people (more than 4 billion individuals) around the world are carrying a powerful computing device in their pockets and purses. They don't realize it, but today's mobile phones have the computing power of a personal computer from the mid-nineties, while consuming a fraction of the energy and are made at significantly lower cost. In India, the mobile phone has revolutionized communication and India is now one of the fastest growing markets for mobile phone services, with growing usage and increasing penetration. According to TRAI, there are 286 million wireless subscribers in India, June 2008, of which 76 million were capable of accessing data services. The increasing ubiquity of the mobile phone begs for it to be used as a learning tool. It would be a shame if we were unable to leverage it to improve socio-economic conditions in our vast population.

The best way to purchase a cheap mobile is through the companies who make them. You can buy online from authorized dealers or sites selling cellular phones but it is not the best idea. When you purchase directly from the dealer, you know the company will stand behind its product.

Viewed simply; phones are capable of: 1. Voice - These are the most basic phones, are still prevalent though being rapidly replaced. Such phones with voice only technology can be used to learn languages, literature, public speaking, writing, storytelling, and history amongst a whole range of topics. We've known that voice based learning works for millennia now. 2. SMS - Widely used in India, literally billions of short text messages are sent over the phone networks. These messages can be written quickly and offer enormous learning opportunities. SMS can be used to provide just in time information of almost any type, like reminders. (e.g., someone undergoing a formal mentoring process) SMS can be used for informational quizzes. There are also innovative games based around SMS that have strong learning potential. 3. Graphic Displays - Almost every mobile phone has a graphic display, even if it just shows signal and battery strength. Most phones today have far more graphic power and are able to display words, pictures and animation. Such screens also allow for meaningful amounts of text to be displayed, supporting rapid serial presentation of context-appropriate information. You can use this type of displays for almost any sort of learning. Eventually these displays will render content that is today rendered on personal computers. 4. Downloadable programs - With mobile phones that have memories, and can accept and install downloaded programs an entire new learning space is opened up on the phone. Almost any sort of learning content and interaction technology can be delivered to the phone using this method. 5. Mobile Internet Browsers - Internet browsers are now built into an increasing number of phones, especially those that take advantage of 3G or enhanced data networks such as GPRS. Having a browser on the phone opens up all the learning resources available on the web, including Google, LMS applications, typical eLearning courseware and other tools/applications.

In the past couple of years, mobile phones entered into a bigger and entirely new realm with the onset and development of mobile web and mobile applications. Just like so many of the trends in technology, mobile marketing is continually evolving and improving, providing businesses new ways to increase their productivity.

Your employees in the field can now access a myriad of tools that connect them to the people and information they need, when they need. They can access and edit important documents in almost any format, everything from Microsoft Word to AutoCad design software. The ability to connect to anyone has virtually no limits.

If you want a great priced mobile without all the hassles try prepaid. One of the best pre-paid phones in the market is the TracFone. You can purchase a TracFone brand phone for as low as $10.00 online or at retail stores like Walmart. If you buy online, they have the Nokia 1100 GSM-P4 for about $20.00. You can also buy the Motorola W260-4 for under $10.00 and the LG410 for under $15.00. Both mobiles come with a prepaid card that is reloadable for life.

There is a definite appeal in gaming for learning using mobile phones. Currently, several companies are experimenting with game-based learning technology for mobiles. However, the feasibility of such an approach depends on the cost of development and deployment of such applications, which are quite high at this time. With increasingly capable hardware and connectivity available and dropping costs, it's only a matter of time before learning games on mobile become commonplace. In the future, we will see mobile phones, computers and various other computing/media devices (iPods, Digital Cameras, PDAs, etc.) we use converge into a single personal mobile computing device. At such a time, the differentiation between eLearning and mLearning will cease to exist; all learning will be electronic and mobile.




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